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thoth rothschild
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Posted - 2011.11.08 18:20:00 -
[1] - Quote
don't mind |

thoth rothschild
First Aid Emergency Service
16
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Posted - 2011.11.10 14:05:00 -
[2] - Quote
Let's get back to Aretha and Bolt.....
What can Aretha do to survive this fight ?
- Hide in fog - Get another Weapon - Get Inside a jeep with a mashine gun - lay out traps for Mr Bolt
Giving Aretha the ability to spin faster or the usage of nuclear powered charges for her Shotgun won't help ^^
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thoth rothschild
First Aid Emergency Service
16
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Posted - 2011.11.14 18:20:00 -
[3] - Quote
May you please give us some direction in which we might help you think about new ideas. Talk to us and tell us naaah that's quite hard to get it working or yes, some more of that. |

thoth rothschild
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Posted - 2011.11.14 18:30:00 -
[4] - Quote
... and please do communicate with us, so we can together find a solution or that we can at least stop careing and go back to daily business. |

thoth rothschild
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Posted - 2011.11.14 22:30:00 -
[5] - Quote
A Sleipnir rips a dual rep brutix apart without rising one eyebrow :p 1100 dps and 1k+ dps tank at 35km range combined with superior speed and a neutralizer ....... now let's have a look at that brutix.............
There is a reason why the sleipnir is the most used ship in alliance tournament and the brutix not :p |

thoth rothschild
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Posted - 2011.11.14 22:49:00 -
[6] - Quote
Magosian wrote:thoth rothschild wrote:A Sleipnir rips a dual rep Astarte apart without rising one eyebrow :p 1100 dps and 1k+ dps tank at 35km range combined with superior speed and a neutralizer ....... now let's have a look at that Astarte.............
There is a reason why the sleipnir is the most used ship in alliance tournament and the Astarte not :p Fixed.
ty! My friend "edit" fixed that for me :) I'm getting old :p
If i want the Astarte pilot to no more use gallente shps i would kill it with a hugin :p long painfull death |

thoth rothschild
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Posted - 2011.11.14 22:58:00 -
[7] - Quote
Cunane Jeran wrote:Magosian wrote:I don't ever recall making the complaint I couldn't fit a hybrid ship properly. How is this the most important change? ...... .
In all honest, you want to troll us ? Last time i've seen a gallente ship in a small gang is 300 millenia ago.
Currently there are only 2 ships used in small gangs
a) hurricane b) drake
some fillers like hugin, claymore, dictor
|

thoth rothschild
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16
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Posted - 2011.11.14 23:18:00 -
[8] - Quote
X Gallentius wrote:From the perspective of a small gang, small ship, T1/empire faction Gallente pilot:
Gallente frigs are going to do very well in the next update. The comet is going to look very ugly to the naked eye, but it will perform extremely well in the field. These ships were already well balanced versus other empire faction frigs, now they get a little extra something that will put them over the top.
Armor tanked Exeqeror Navy Issue(ENI) at 2k m/s with boosts to hybrids is going to be really fun to fly. VNI will be fun too.
Catalyst vs. Thrasher: 266 vs 268 m/s baseline speed? Damn near even. Good enough for me. One prop mod in the low and Cat is faster. After years of getting kited and nueted by Thrasher pilots, now I'm only going to get nueted. :D
Proposed Thorax (180) vs Rupture(192): Two overdrive injectors on a Thorax makes it go about as fast as two nanofibers on a Rupture. With the other turret boosts... this is good enough for me for now. I think I'm going to enjoy flying the Thorax again.
Brutix (155) vs. Cyclone(165): Same deal. Two overdrive injectors on a Brutix is about as fast as two nanofibers on a Cyclone. This class of ship is largely obsolete, however.
Megathron(115) vs Tempest(120): Same deal.
Note: Myrm and Hyperion speed should have been boosted as well, but whatever...
Gallente hulls progressively get worse as size increases, but the "break even" point with Minmatar is now at about Tier 1 BC where before it was at the Velator.
Hoping CCP fixes range bonus to Null (which any persom pasing 7th grade algebra can figure out), until then I'm waiting for a chance to do "live fire" tests on Tranquility.
BTW, I completely understand the frustration of armor tanked blaster pilots wanting to travel long distances to get kills... it ain't gonna happen....
Yes you are correct! Frigates will perform great! bc and larger size i still got my concerns because of neutralizers |

thoth rothschild
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Posted - 2011.11.14 23:32:00 -
[9] - Quote
I think the winter expansion might hurt the gallente faction more than it helps. ishkur, enyo, ares, taranis will have a really hart time to compete the new destroyers, but that might bring a new star to the sky.... the catalyst. Well we all bring a hughe pile emotions to this discussion :> I better stay out of here and be happy about what i get. i love the engine trails, the nebula, the tech 2 ganglinks, my ship spinning :D thank ccp that makes me feel good :) brb polishing my stack of thrashers :> |

thoth rothschild
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Posted - 2011.11.15 00:10:00 -
[10] - Quote
I must resist.... I must not hit reply...... argl  |

thoth rothschild
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Posted - 2011.11.15 15:38:00 -
[11] - Quote
Yes it is plausbile. Some more ommunication would make this very very difficult process easier. If we can be sure ships like the eos / deimos will be looked after i would say. ok in that case the additional 5% buff to blasters is to much.
More Information helps us focus and judge the changes. If nothing is comming in addition some ships would starve; if there will be hull changes it might have been to much already.
Let me play the if case:
If there will be hull changes: Changes to blasters for smaller ships like frigates, ceptors and destroyers are to much.
If there won't be changes to modeules and hulls: BC's, command ships and HAC need a web range bonus and maybe and additional slot in high or med.
Thinks i would keep an eye on is: - active armor repair bonus is no good in a time of big alpha Eoa, Astrate, Deimos, Eris, Hyperion are strange ships....
talk to us plz :D in some way, someone |

thoth rothschild
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17
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Posted - 2011.11.15 20:05:00 -
[12] - Quote
Hamox wrote:Not everybody who complains about Gallente or Hybrids wants an iwin button ;)
My opinion is that the right ballancing is most importand to a game like this and much more importand than nice looking shader effects. The shaders won't motivate you over years, but a nice and balanced game concept will. And this is the point in the end, at the moment there are many things that are not well balanced and many EVE players consider this "unchangeable". Some of them just have cros-trained to the FotM and are happy now. The good thing about this strategy is that in EVE you don't have a FotM, you have a FotY ;) So everybody here can go the easy way, but will this bring EVE forward to the next level? I don't think so.
I just like to fly somethin' new. many years of minmatar usage made me a little tired ^^ I'd like to get back to some ships i do not use because there are others which are just more fitting in their role. Only having two options right now is boring. a) hurricane b) logi is not a big variety using a myrm in a hurricane fleet makes you primary :D |

thoth rothschild
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Posted - 2011.11.15 22:11:00 -
[13] - Quote
Drake Fleet with high alpha can be .... devastating :) |

thoth rothschild
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Posted - 2011.11.15 22:24:00 -
[14] - Quote
Everybody knows why Minmatar ships are overpowered in some kind and everyone is scared to whisper it.
Minmatar Ships can operate outside of webber and scrambler range and easily escape a warp disruptor or warp bubble because of their speed. Small tacklers will be killed while aproaching...HAHA neutralized. Still they are also number 1 choice in close combat. They outperform blasters in their natural habitat, namely extreme close range, even if they forget to fit an neutralizer :p
That will never ever be the case with gallente no matter what buffs , changes and so on you put on the ships, ammo and guns. Only drone boats can afford to use and do have the space to fit neutralizers. That is an I Win button :p |

thoth rothschild
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Posted - 2011.11.15 22:39:00 -
[15] - Quote
oh forgot to mention :D minmatar do have an natural enemy :) the DRAKE of DOOM they still warp off.... |

thoth rothschild
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Posted - 2011.11.15 22:57:00 -
[16] - Quote
Let's make another approach.
I try to start a list of ships of each race which only a small minority of pilots would fly, because of style or balls of steel reasons.
Gallente: Eris Eos Astarte Hyperion Deimos Catalyst Enyo Sin Keres
Amarr: Retribution Coercer Sentinel Sacrilege
Caldari: Eagle Raptor harpy Ferox
Minmatar: Claw Hyena maybe
T1 Versions of frigs and cruiser are happily used by new players or alts, so they are not listed. |

thoth rothschild
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Posted - 2011.11.15 23:04:00 -
[17] - Quote
I found a funny quote 
Quote:"There are 3 good dictors...... and the Eris" taken from a howto manual about interdictors |

thoth rothschild
First Aid Emergency Service
19
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Posted - 2011.11.15 23:32:00 -
[18] - Quote
One problem get's bigger and bigger each day.
Why do i fight for better Gallentean ships and why do i hurt myself so much to discuss it in endless threats without any blue response. I could life with a negative response but this is really exhausting. Why don't i polish my beloved legion. My motivation to fight for this cause is decreasing really fast.
Just a last word. Change the Eris, Eos and Deimos. Plz! They are the symbol of this fight and why we fight. They are , strange. Eos a droneboat not able to fit drones. Eris, see my quote some posts above. Deimos, paperthin without speed and damage and power and utility and a role.
Best gallentean ships you ever designed were phobos, taranis and adrestia. |

thoth rothschild
First Aid Emergency Service
24
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Posted - 2011.11.16 15:16:00 -
[19] - Quote
Hi,
i want to thank you for giving us a response. Keeping up communication is more important for me than receiving an answer i do not like. |

thoth rothschild
First Aid Emergency Service
24
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Posted - 2011.11.16 19:39:00 -
[20] - Quote
post wasn't productive, removed it. |

thoth rothschild
First Aid Emergency Service
24
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Posted - 2011.11.16 19:47:00 -
[21] - Quote
Sry but may i ask for 125 bandwidth on the kronos back ? Don't ask me what i'm going to do with it :p |

thoth rothschild
First Aid Emergency Service
24
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Posted - 2011.11.16 19:58:00 -
[22] - Quote
Well i'm out for some brawling today :D
Dude. You are dumb. I can not imagine a single person out in space not able to see and understand the principles of damage projection and kiting :) Astarte *mad giggles* Deja Vu ^^ |

thoth rothschild
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Posted - 2011.11.16 20:02:00 -
[23] - Quote
Morn Hyland wrote:CCP Soundwave wrote:We'll look into hybrids again after this goes out on a basis of what's needed.
We've made the first round of changes, once these go live we'll monitor usage, fleet composition etc. If these changes yield an underwhelming results, we'll continue to tweak them. Far to complicated - I'm sure your economist is constantly telling you that you have a really good market at work in EvE. You should be able to tell if you've got the buff right by just logging in to Jita 4/4 a couple of week time after the patch has bedded in. Rails - especially the 350mm and 425mm have been "selling" in Jita at less than their build cost for a very long time - only the hybrid blog has made a small difference recently. Dual 150mm and 200mm are still being priced at below manufactured cost - hardly a vote of confidence. If volumes have ticked up and it is worth inventing at the Jita sale price you've been successful. You may have overdone it the price spikes up to autocannon profit levels (and above) and stays high with increasing volumes. Personally I expect to see Eagles still on the market at around 90 million i.e. less than their build cost...but I would like to be wrong. Correct. easiest way to judge adjustments is not listening to words but looking at the market :D Not only prices but also number of ships sold and number of ships destroyed :D
Best argument i've seen in a long time +1 from me. that post can not be trolled at all. |

thoth rothschild
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24
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Posted - 2011.11.16 20:29:00 -
[24] - Quote
May i ask why you prefer the Sleipnir zarak and not the astarte :) |

thoth rothschild
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25
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Posted - 2011.11.16 21:02:00 -
[25] - Quote
I would never lie ! I really like mozzarella and tokajer and Sleipnirs :p
He would not have lost those shuttles if the gate campers would have used eagles with rails instead of hurricanes. |

thoth rothschild
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Posted - 2011.11.16 22:07:00 -
[26] - Quote
Bubanni wrote:Dont know if you know this yet, but you guys sure have butterfingers... Currently on sisi the reload time on hybrids os 0.005 sec... or insant basicly
That would make a difference ! It makes vindicators a little scary |

thoth rothschild
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26
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Posted - 2011.11.18 10:02:00 -
[27] - Quote
Cheekything wrote:Rawls Canardly wrote:What CCP should check is how many hybrid boats that enter a fight are still flying after the fight ends. I'm willing to bet it's less than half, post-patch... I do not think I'm aware of any FC who wont primary a Hybrid ship in battle since most of them will die before they get in range. They are now a bit more of a threat but they still lack the range needed to be useful.
Sometimes they are ignored because they are no threat |

thoth rothschild
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67
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Posted - 2011.11.22 12:44:00 -
[28] - Quote
There are 3 changes which will have a great impact on the game but very likely more in favor of minmatar:
a) Hail Ammo b) Booster Changes c) T2 Ganglinks
As usual with such changes; each of them perceived as a standing alone change would not have much impact but in combination , "Hail Ammo" with "Drop-booster " and shield or skirmish T2-Link will hurt.
Whereas Soothsayer or Drop won't help gallente that much, same with skirmish links which do not have that much impact on gallente. They already got low signiture and do not have ships with web range boni.....
A Machariel with a signiture of 200 and a tracking of 0.1 while using Hail on 800mm Guns migth get a real nightmare. Just imagine a zealot doing the damage of 3 zealots and the tank of 2 :p
Finding synergies and carefully handle them is a key ability of system designers. Seems we got trolled heavily. |

thoth rothschild
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67
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Posted - 2011.11.23 08:21:00 -
[29] - Quote
Jaigar wrote:The issue Tanya is that these current blaster tweeks will work perfectly fine in W-Space; its the other places where the initial warp ins are hard to dictate.
Yes it will work perfectly in fleets with "human" scouts and FC's and normal level of training. Highly trained fleets with outstanding scouts create warp ins in no time.
As 95% of eve players are "human" level of pilots this statement is truely correct.
Unfortunetly there are tons of situations where dictating range is pretty easy. The warp to 1,10,100 km makes it pretty easy for any type of eve player of any skill level. Simple station combat can be done from 2 opposite points both in docking range but more than 60 km apart. Pos battle is mostly done from a certain distance. There is also pos warfare in wh-space :p For WH Warfare T3 Ships are still state of the art.
I'm pretty sure the DEvs are aware of any synergie and problem any of the ships have. The system is so complex that predicting any outcome will be more than a gipsy and her crystal ball are capable of. Let's see what this 1st itteration will do and i still think there might be a range, speed buff for one faction or a speed, range nerf for 1,2 or 3 others.
It was mentioned by some of them that scorch / barrage might be to good.
Furthermore not all of the blaster ships do have this problems. Ceptors and the new destroyer will be fine. There are more yes. I just think we need a lot of analytics, a lot of communication and a lot of testing, change, testing change. |

thoth rothschild
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67
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Posted - 2011.11.23 12:24:00 -
[30] - Quote
Pinky Denmark wrote: With NULL M you can even get damage up to 15-20km in case you get kited so stop complaining plz.
Kiting Range is defined as the Range you stay out of scrambler and webber range of a recon and keep the target tackled with a disruptor. This is usually 25 to 30 km. Minmatar will use their high damage ammo in this range while most gallente are not able to project damage with low damage ammo at this range.
Getting into scram/web range is brawling range not kiting.
Kiting = you do hit oponent does not hit nor tackle you. You can escape easily while enemy is traped.
Btw.: Blasters never had issues with tracking :p They always had the highest tracking........ Where the hell does the tale of terrible blaster tracking come from. I'm pretty sure people using 400mm signiture weapons on frigates and do blame tracking instead of signiture for the misses.
Pinky Denmark wrote: This makes blasters dominate everything in web/scrambler range as they should, but they should not be competing with autocannons and pulse lasers in damage projection.
Good luck getting anythin' in web/scram range.
I do have a feeling that the gallente fix won't be made by a gallente buff more it will be done by a scorch/barrage nerf. Just a feeling but it is the easiest way for the developers.
There is no best damage projection overall. There is a best damage projection within a certain range. After the patch. Gallente will have best damnage projection within blaster range and Minmatar within their Projectile Range. That part is fixed, really.
Now we get to the "gray" range problem. "Gray" range is the range out of webber and scrambler range but still within disruptor range. 3 of 4 races are able to project damage with short range weapons within this area (3 dimensional globe) 1 is not. Possible fix is make 0 of 4 not able to or 4 of 4 able to.
I'm simply not able to understand why the oscar category
a) the fastest ship b) the longest high damage range c) the longest scram/web range d) most agile ships e) no cap usage on guns f) most free low slots for range/damage increase g) enougth med slots to fit tank and utility h) able to fit a power neut i) somewhat imune to power neut j) highest damage on short range weapons AFTER applying possible damage mods. (Shield all low slots -1 vs Armor low slots -4)
are all combined in a single race making Minmatar need cap for their guns would solve a lot of problems. This is a hughe advantage You won't fix anything as long as there are suggestions like make it a little more agile but keep winmatar... They need to loose some oscar awards. The oscar awards should be distributed equal among all 4 races. |

thoth rothschild
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67
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Posted - 2011.11.23 15:41:00 -
[31] - Quote
Pinky Denmark wrote:Blasters are not supposed to fend off kiting ships - fit railguns and/or use your drones...
If anything Null is not to blaim for Barrage and scorch being super sweet.
read the entire post before you hit reply! We are getting kited with high damage ammo on high tracking short range weapons. That was the 3 of 1 race part. Surely i can use low tracking, low damage long range weapons to respond but they will still kite me to death. |

thoth rothschild
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Posted - 2011.11.23 16:06:00 -
[32] - Quote
now every point of view which is possible is made and every suggestion, analysis and so on possible is made. I'm out of here till next iteration of changes. |

thoth rothschild
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67
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Posted - 2011.11.23 18:56:00 -
[33] - Quote
Hi Tallest :)
Thanks for the update. I like communication and i really enjoy each response :)
webifier range sounds sweeeet :> |

thoth rothschild
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Posted - 2011.11.24 10:43:00 -
[34] - Quote
I'm really hesitating to say buff null falloff/optimal without a lot of testing. it is a dangerous part to touch , maybe 10% would be ok but I'd like to see that in a test enviroment first. Amarr could be doomed with gallente tracking post patch + a hughe falloff change.
I prefer more some form of changes for modules which apply no damage but make sure enemy is not untouchable within the 20-30 km range.
-improving web range bonus on some ships or/and -Increase dampener usefullness (makes enemy to get closer)
Furthermore touching speed sounds not that harmfull as touching ammo or weapons once again.
A Microjumpdrive is a pain to implement. Just think about the restrictions it would surely get
- massive "where "restriction - massive "when" restriction - massive "reuse" restriction - massive "range" restriction - massive "who" restriction
and surely one less of our limited med slots.
It looks like a sounds good on paper idea for me. In a combat enviroment it will be eighter overpowered or it will be prenerfed like a black ops. |

thoth rothschild
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67
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Posted - 2011.11.24 22:51:00 -
[35] - Quote
Giving dedicated blaster bouts a drone bonus is the most ******** idea i ever heared of. Drones are terrible for pvp. Killing a single small baby drone of your bunch will make all other 4 small baby drones entirely useless again. Do never ever rely on them. Most heartbreaking point on this web drone bonus idea is the loss of some other bonus on a ship not designed for drone usage. If you want to do a webbing job use a module designed for webbing or do put this bonus on a ship where it belongs to..... a drone boat with a hughe drone bay and not in need to hope that the bunch of drones ALL do survive.
It's like giving the eos a bonus like "needs less jumpfuel while using enemy jump bridges" Combat Gun ships are no viable drone platforms and that is good !
Yes i can use drones, yes i like them and i will use them but i won't rely on them for my survival.
i do rely on things like: cap boosters, power neutralizers, stasis webifiers, mwd |

thoth rothschild
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67
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Posted - 2011.11.29 20:05:00 -
[36] - Quote
all bow to the minmatar lords. what's thy bidding ....
So aretha is still using a shotgun but u. bolt switched rifle with a tankkiller mashine gun :p |

thoth rothschild
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67
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Posted - 2011.12.01 12:17:00 -
[37] - Quote
Iit is the range from 20 km to 30 which is the problem for blaster boats. We need stopping power or range or just continue flying Canes and Lokis :p |

thoth rothschild
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Posted - 2011.12.01 17:49:00 -
[38] - Quote
i'm more concerned that they are afraid of touching
a) ship balance because of sub number. a lot of people like what they are used to b) touching the core ui which is terrible out of the same reason.
|

thoth rothschild
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Posted - 2011.12.02 20:07:00 -
[39] - Quote
that's exactly the type of stats we expected and the results we predicted.
So, let's talk about fixing hybrids :) |

thoth rothschild
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Posted - 2011.12.04 13:02:00 -
[40] - Quote
Unfortunetly most tag cloud creators do not work on the https rss feed of eve forums. I will do it manually :( That needs some time.... i hope to get the cloud for you till tomorrow.
As far as my results go till now. the above poster is correct with the words range, speed, blasters as the top results. |

thoth rothschild
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Posted - 2011.12.05 15:22:00 -
[41] - Quote
Nikuno wrote:Well, it's been a few days now and the latest snapshot stands like this;
How long does CCP intend to wait to identify how successful or otherwise the hybrid changes have been?
We are no longer sticky :) That should answer this question |

thoth rothschild
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Posted - 2011.12.07 10:36:00 -
[42] - Quote
I think web strength won't help me with the range issue :p |

thoth rothschild
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Posted - 2011.12.21 12:47:00 -
[43] - Quote
Real pvp ?
The only "ideal" enviroment for that is the eve alliance tournament. This is a pretty good indicator for ballance in a regulated and limited enviroment.
I bet in the next alliance tournament we will see not many gallente ships. My prediction is: catalyst, ranis and vindicator might be used but not much more. A lot of Machs, Sleipnirs and Thrasers will be present.
A lot of games struggled with the balance between health amount vs. damage reduction vs. health repair. The tools we got in eve are well known to most palyers as EHP vs. Ewar vs. active tank/logis.
First we have to monitor if all 3 are sufficient tactics in most present enviroments. I won't discuss the results anbd efficiency of such a monitoring but there might be some work to do.
The major issue in all games is there is a max amount of incomming damage /players at which it is impossible to create any balance. Because of that we only can measure battles in certain conditions.
In eve this will be:
- small fleet battles: passive tank + active tank - ewar -
- docking games: active tank with officer mods + Ewar +
- Gate games: passive tank + active tank - ewar -
- arena: active tank + ewar + passive tank -
We need new ideas, like -"combine active tank with damage reduction" or -"with passive tank no damage reduction possible"
Personal Note on opinion of current state: - Gallente frigs are awesome. They do not nor have ever had a range issue. They are nice! - Gallente cruiser sized hulls with rails and blasters are not that nice. Drone boats are still used and cummon in. - BC/BS SIze: pretty mixed feelings here. I do not feel much difference from before the changes. The situations where vindicators were great before are still the same. No Change in preferences. |

thoth rothschild
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Posted - 2011.12.21 23:20:00 -
[44] - Quote
What i really would love to see is some strange design decisions like the "nightmare" a shield tanked laser ship. This is new, this is fresh and unique. It shows some out of the box thinking and brings us a new flavor.
whatever you do, be creative :) No matter if you take ship designs, ammo design, weapon design whatever :) Be creative, no stagnation ;) |

thoth rothschild
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Posted - 2011.12.23 14:19:00 -
[45] - Quote
i think there are some flaws in the examples.
To get a better view of the case a question. Is it the passive tanking plates for example or the remote repair power of logi's which do bring us to this problem. Blobing up fleets are using alpha weapons to reduce the chance a that a logi is fast enougth to react. There will always be hughe fleets. There will alwaays be a min / max calculation.
The more problematic points in current warefare are.
- Slots needed to create a sufficient active tank with shield vs armor. - Requirement costs of passive tanking modules. - Tanking modules do give a FIXED value instead of a scaling value. A static valkue is bad design. - Is there a chance for combining some values like resists on reppers and reducede logi effect to shift some values. - What can be done to reduce the need of alpha. - Is alpha overpowered ? - is range overrated ? Or do current warefare tactics favor certain conditions.
We are not here to make a statement towards ccp like "Change x that the effect will be Y" We can show certain synergies and ref3elct all effects something will have on the game. The decisions are not made by us. So let'S stop flaming each other and instead bring up some new ideas.
New ideas are needed and no number switching :p
|

thoth rothschild
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Posted - 2012.01.01 12:45:00 -
[46] - Quote
The lack of support and vodooh Any sane person in space knows that a lot of players stated way before the introduction of former fixes that the current approach is not able to close the gap to minmatar ships and the solution to design problems is not a matter of more damage and trackig on blasters.There are different synergies working against blaster ships. The lack of support which other ships can provide easily, speed reduction favors range, easy to shutdown with energy neuts and ecm. This was stated 1000 times. A cane has always a neutralizer fitted and some medslot voodooh. Also amar hac fleets are making use of some strange medslot vodooh, like ecm mods on zealots. gallente design does not support such tactics.
A Niche exists but it is and will stay a niche Gallente is niche and will be niche in the future. The used ships are Ares for tackling. Phobos as lowsec hic because of the fast locking time (3 sebo's). Vindicator/kronos for Empire Wardec Station brawling, Dominix for PvE, Myrmidon for scout interception and finally some weird people are using shield brutix/astarte in arenas. After this patch the amount of ares reduced significant because of the thrasher armies.
Break habits ! Stats do proove this observations. My only hope left at the current point is that there might be with a tiny glimpse of a chance the bandwidth of some drone boats will be reconsidered. The community is not willing to adapt to any other change beside that. Who the hell likes to throw another year into the skill training without being sure that the results will be nice. Breaking habits is the most difficult part of system design and analytics. same goes for games and in each other part of the life. So there will always be a hughe wall of resistance against more game changing changes. For example see speed nerv. sov changes, The interbus highway changes (yulai as hub), ship spinning and so on and so on.
Innovation and brain storming The current stats are as expected. no miracle, no out of the box. The design problem which we are currently facing is that we need new models in design. something which will bring a new flavor into the game which was not seen in space till now and which is effecting all ships. For such inovative designs we do not need discussion at the start, we do need brain storming idea clouds. The results of this brain storming can be discussed afterwards but at the start we need something new. witching numbers is boring and won't help anyone. Bringing back gallente ships and bring some fresh blood to pvp and tournaments with shocking effects like micro jumpdrive, surprise buttons (long cooldwon strange ranged effects), decoy projectors, fata morgana/illusions. This would break the range / speed / blob cycle and bring back some gold rush feeling to players without long skill changes.They can but they do not have to and maybe a gallente will find himself usefull again without minmatar pilots to feel like we got XXX now. My suggestion is do brain storming and let the players discuss the results. Why not ? You do need a VISION
Player knowledge
Quote:Disinformation Unlike traditional propaganda techniques designed to engage emotional support, disinformation is designed to manipulate the audience at the rational level by either discrediting conflicting information or supporting false conclusions. A common disinformation tactic is to mix some truth and observation with false conclusions and lies, or to reveal part of the truth while presenting it as the whole Eve is heavily relying on the "the player knows" effect. In modern warefare the most important aspects are effects that disturb this knoledge. In EVE ecm is only working on a ship not the player. Cloaking is not effecting player knowledge. there is still a local. Advanced warefare tactics are only possible in WH space which is a really good starting point for further development.
Time investment and design models Furthermore the gaming community has changed dramaticly. Players are not willing to invest the same amount of time on a given day to a game. Players demand the "get into game , get some action" tactics and log of afterwards. This is refelcted by current F2P models. This is also a major problem for 0.0 space as sov warefare is only possible with a lot of time commitment.
CCP has to find some solutions to these aspect. Unfortunetly i got the feeling that most development is still bound to old rules in the western world. Some asian designers are more tought. they got a better feeling for the changing customer market and do excelent customer research and idea modelling.
Addendum Well this post will be one post on page 12353 of a thread which is not read and a lot of people will not agree and troll me because they can :) I still hope there will be some new design philosophies. There need to be. *sigh* the only chance i feel to push some more in new designs is to run for csm but thats too time consuming :p
So get me new ideas CCP in the area of ship vs ship and sov warefare. WH space is a good starting point. Get the ball rolling and do some brain storming not only number crushing, you now do have the ressources in human and time aspect. I do like a creativity contest with prices for shocking new ideas.
quinta essentia - TLDR Old 2001 Design concepts are bad. Number crushing is bad. Brainstorming for new warefare modules tactics is needed. (micro jumpdrive, illusion/decoy mods) Wspace is great start Get online and get action model. |

thoth rothschild
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Posted - 2012.01.03 22:15:00 -
[47] - Quote
I'm no fan of bigger = better philosophy since the time of the interceptor introduction. The more we get to that stage the more viable blob warefare gets. We already had this exact gameplay.
The current game mechanics with tracking etc was introduced in 2004 when the megathron was the king of the hill in removing small ships. It wasn't neewb friendly. It was a plain pain in the ass.
Did you ever got removed from game with a hughe alpha strike? That was eve in the beginning as a new pilot. The bigger weapon won. I can remember the so called "speed ravens" removing entire squads from screen. Megathrons and Apocalypse at empire gates removing pilots from 200 km range with a single shot....... Sweet memories, when i was young :) |

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Posted - 2012.01.04 16:46:00 -
[48] - Quote
tEcHnOkRaT wrote:Pinky Denmark wrote:Bigger should never been better in a game of possibilities... Using tactics and strategy to counter bigger stuff should be perfectly viable so ur point is to win with a frigate that cost 300k isk against a battleship that costs 140kk isk ? and if a frigate could kill any bigger ship why even vaste time and isk to train them and then buy them ? the only thing a frigate should do to a battleship is to be annoying otherwise there efficency should reflect in there isk cost
So your point is a Supercarrier should be able to kill each none capital ship no matter of size and a titan should be able to DD everythin in space?
b) If my efficiency should reflect my isk cost i demand my sabre to be able to kill each tier 1 battleship and each bc without any mercy and much effort. A Hurricane is cheaper than a sabre :p
Fitted sabre 115 mio isk. Fitted dominic 83 mio isk. Fitted daredevil more than my sabre! |

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Posted - 2012.01.04 18:06:00 -
[49] - Quote
Hull price of sabre still more expensive than dominix :p
sabre 47 mio isk dominix 45 mio isk
you started the more valuable ship argument not me :p |

thoth rothschild
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Posted - 2012.01.05 11:24:00 -
[50] - Quote
I'm at a point where i would like to request a thread lock :p
|

thoth rothschild
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Posted - 2012.01.06 15:43:00 -
[51] - Quote
recalculate plz.
optimal from 1.25 => 1.40 falloff from 1.25 => 1.40
For Example base of heavy neutron blaster with 0 % bonus ammo
9 km optimal 13 km falloff
with the NEW null ammo it gets to
12.6 km optimal 18.2 km falloff
with 1 TE 14 km optimal 22.4 km falloff |

thoth rothschild
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Posted - 2012.01.08 00:12:00 -
[52] - Quote
above numbers are still not correct!
recalculate plz.
optimal from 1.25 => 1.40 falloff from 1.25 => 1.40
For Example base of heavy neutron blaster with 0 % bonus ammo
9 km optimal 13 km falloff
with the NEW null ammo it gets to
12.6 km optimal 18.2 km falloff
with 1 TE 14 km optimal 22.4 km falloff |

thoth rothschild
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Posted - 2012.01.12 12:09:00 -
[53] - Quote
I'm not sure if the changes to ammo tange and gun damage are the ultimate solution.
Ships which are already good like vindicator @ docking games become monsters and ships which are somewhat strange will still be strange like eos, astarte....
|

thoth rothschild
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Posted - 2012.01.18 15:46:00 -
[54] - Quote
after posting and loosing a long post to the forum gang i won't type it again  |

thoth rothschild
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Posted - 2012.01.22 20:35:00 -
[55] - Quote
thorax , thorax thorax....
mcum.eve-kill.net/?a=kill_related&adjacent&kll_id=12209821 |

thoth rothschild
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Posted - 2012.01.25 10:45:00 -
[56] - Quote
let's be honest. I do fly what currently is the best cost vs isk solution for my current plans and situation. the only reason i put more than 2 minutes into this thread is because i wanted to fly soemthin different from time to time. For younger players this is something they might not support with only < 40 mio sp in their heads.
At least the vindicator is now the untouched king of the hill in station camping warefare. It was before but now for sure :D After these changes the bad gallente ships still suck and the good ones are nearly op now.
That shows me that the core problem was not related to the weapon platform or ammo itself but that it was tied to the ship hulls AND modules AND tanking system very very closely.
I highly recommend taking a look at tracking enhancers if you only like to touch numbers and still refuse to do more design work. changing numbers on tracking enhancer might bring the easiest balance you can get in eve but be aware that minmatar might no longer be popular after that. I don't care there's always a king and a new one will follow till the end of time. |

thoth rothschild
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Posted - 2012.02.01 08:50:00 -
[57] - Quote
tEcHnOkRaT wrote:Hamox wrote:Nagarythe Tinurandir wrote: you surely are one hell of an optimist. today is the last of january, we'll see if tallest comes up with something. after that there still is enough time to be pessimistic...
How much time is left till February? ;) Edit: I guess we will take EVE time zone, right? OK then 27 minutes to go. I'm sooo excited what might come up the next few minutes! :) there is an infinit number of januarys in the future 
I thought the world is ending on dec 21st. 2012. You destroyed my view of the world entirely :( |

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Posted - 2012.02.03 15:27:00 -
[58] - Quote
i think they are done with gallente and now focus on the issues listed in the csm minutes and the fan fest. |

thoth rothschild
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Posted - 2012.02.07 09:20:00 -
[59] - Quote
Deimos is more part of the
HAC Command Ship Interdictor EEW Frig
problem. These ships struggle with survival. There are as usual some exceptions.
The Gallente Problem is still significant. Range, speed and support of minmatar still favors them in most cases. This might be due to tracking enhancers and armor tanking penalty. |

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Posted - 2012.02.11 00:52:00 -
[60] - Quote
it is so easy to get a bitter vet :p
the part which is disheartening is not the bad balance it is the lack of a good well rounded communiication. |

thoth rothschild
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Posted - 2012.02.11 19:08:00 -
[61] - Quote
yes i read them and i followed this topic from the very beginning. The supporters are mostly old chars which get bored from flying drakes and canes and alpha maels. The newer palyers do not want to shift their skill training to become viable again and complain heavily.
We who still stay in this thread do know the problems and try to fight for a better game. We spend a lot of time brainstorming discussing and finding new ideas. Yet there is still no one saying thanks for the time . not even thanks for your time but we are done. I don't care if a response would be positive i just like to get any response.
Since page 45 there are only posts about us not getting feedback...... and the number of ppl in this thread decreased because of disheartening and fading illusions. It is only 5 ppl left willing to fight :D |

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Posted - 2012.02.14 10:58:00 -
[62] - Quote
a fleet onyx with cloak, cyno and double bubble is doing more damage, has more utility, more tank and more range :) |

thoth rothschild
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Posted - 2012.03.06 21:48:00 -
[63] - Quote
This threat is obsolete.
why?
the dev team has seen the core problems after working on gallente ships. We will now get a redesign of tier/skill and ship role system. We also get new modules
Both had it's origin in this very threat. We demanded new modules. We started talking about basic roles in pvp/pve. We demanded change is good for eve. We might get more than we ever expected now :) |

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Posted - 2012.03.11 21:30:00 -
[64] - Quote
this info might be usefull for you :)
Micro Jump Drive I [+|n] medPower [+|n] microJumpDrive [+|n] online [+] capacitorNeed: 946.0 [+] capacity: 0 [+] cpu: 77.0 [+] disallowRepeatingActivation: 1.0 [+] duration: 30000.0 [+] gallenteNavyBonusMultiplier: 0 [+] heatAbsorbtionRateModifier: 0.04 [+] heatDamage: 8.2 [+] hp: 40.0 [+] mass: 0 [+] maxGroupActive: 1.0 [+] metaLevel: 0 [+] moduleReactivationDelay: 120000.0 [+] power: 1375.0 [+] republicFleetBonusMultiplier: 0 [+] requiredSkill1: 4385.0 [+] requiredSkill1Level: 1.0 [+] requiredThermoDynamicsSkill: 1.0 [+] signatureRadiusBonusPercent: 500.0 [+] techLevel: 1.0 [+] volume: 10.0 [+] warpScrambleStrength: -1.0
[+] Mobile Large Jump Disruptor I [+|n] anchorDrop [+|n] anchorLift [+] anchoringDelay: 360000.0 [+] armorHP: 60000.0 [+] capacity: 0 [+] hp: 120000.0 [+] mass: 0 [+] metaLevel: 0 [+] requiredSkill1: 11584.0 [+] requiredSkill1Level: 3.0 [+] requiredSkill2: 3435.0 [+] requiredSkill2Level: 4.0 [+] requiredSkill3: 4385.0 [+] requiredSkill3Level: 3.0 [+] scanLadarStrength: 25.0 [+] shieldCapacity: 40000.0 [+] shieldRechargeRate: 1200000.0 [+] signatureRadius: 450.0 [+] techLevel: 1.0 [+] volume: 585.0 |

thoth rothschild
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Posted - 2012.03.16 23:45:00 -
[65] - Quote
Yes the MJD would be great if it would jump me 30 km after 15 seconds. In addition i would like to jump my command ship, hic, heavy assault ship.
For bs fleets a 100km jump looks like a nice fleet tactic manouver. For med scale and some hunting in high or lowsec i'd like a 10mn version with less jump range and less spoolup.
i simply wuld like the idea of some cs jumping on those tengus at the next alliance tournament a 100mn version won't bring much flavor for the alliance tournament.
BTW i demand more tournamants on eve tv ^^ |
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